About the artist:
Andrew is a Senior Concept Artist with over 10 years of experience across video games and animation. His work spans early blue-sky exploration through in-game implementation, to post ship polish and additional content. He collaborates closely with artists, designers, and other disciplines to shape strong visual and gameplay direction.
He has worked with studios including Blizzard Entertainment, Obsidian Entertainment, NBCUniversal, Adult Swim, Mattel, and 9B Collective, collaborating across multiple projects to help establish, align, and maintain visual direction across a wide range of styles and scopes.
Andrew has shipped multiple titles, including Overwatch, Avowed, The Outer Worlds 2, Pillars of Eternity, Armikrog, and others. In addition to his studio work, he has taught and mentored artists at institutions such as Brainstorm School, Laguna College of Art + Design, Cal State Long Beach, UC San Diego, and Mt. San Antonio College.